molecular
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This is the complete list of members for molecular::gfx::GlFunctionsGles2Native, including all inherited members.
ActiveTexture(GLenum texture) | molecular::gfx::GlFunctionsGles2Native | inline |
AttachShader(GLuint program, GLuint shader) | molecular::gfx::GlFunctionsGles2Native | inline |
BindBuffer(GLenum target, GLuint buffer) | molecular::gfx::GlFunctionsGles2Native | inline |
BindFramebuffer(GLenum target, GLuint framebuffer) | molecular::gfx::GlFunctionsGles2Native | inline |
BindRenderbuffer(GLenum target, GLuint renderbuffer) | molecular::gfx::GlFunctionsGles2Native | inline |
BindTexture(GLenum target, GLuint texture) | molecular::gfx::GlFunctionsGles2Native | inline |
BufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | molecular::gfx::GlFunctionsGles2Native | inline |
CheckFramebufferStatus(GLenum target) | molecular::gfx::GlFunctionsGles2Native | inline |
Clear(GLbitfield mask) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
CompileShader(GLuint shader) | molecular::gfx::GlFunctionsGles2Native | inline |
CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | molecular::gfx::GlFunctionsGles2Native | inline |
CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | molecular::gfx::GlFunctionsGles2Native | inline |
CreateProgram() | molecular::gfx::GlFunctionsGles2Native | inline |
CreateShader(GLenum type) | molecular::gfx::GlFunctionsGles2Native | inline |
DeleteBuffers(GLsizei n, const GLuint *buffers) | molecular::gfx::GlFunctionsGles2Native | inline |
DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | molecular::gfx::GlFunctionsGles2Native | inline |
DeleteProgram(GLuint program) | molecular::gfx::GlFunctionsGles2Native | inline |
DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | molecular::gfx::GlFunctionsGles2Native | inline |
DeleteShader(GLuint shader) | molecular::gfx::GlFunctionsGles2Native | inline |
DeleteTextures(GLsizei n, GLuint *textures) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
DetachShader(GLuint program, GLuint shader) | molecular::gfx::GlFunctionsGles2Native | inline |
Disable(GLenum cap) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
DisableVertexAttribArray(GLuint index) | molecular::gfx::GlFunctionsGles2Native | inline |
DrawArrays(GLenum mode, GLint first, GLsizei count) | molecular::gfx::GlFunctionsGles2Native | inline |
DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | molecular::gfx::GlFunctionsGles2Native | inline |
Enable(GLenum cap) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
EnableVertexAttribArray(GLuint index) | molecular::gfx::GlFunctionsGles2Native | inline |
FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | molecular::gfx::GlFunctionsGles2Native | inline |
FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | molecular::gfx::GlFunctionsGles2Native | inline |
GenBuffers(GLsizei n, GLuint *buffers) | molecular::gfx::GlFunctionsGles2Native | inline |
GenerateMipmap(GLenum target) | molecular::gfx::GlFunctionsGles2Native | inline |
GenFramebuffers(GLsizei n, GLuint *framebuffers) | molecular::gfx::GlFunctionsGles2Native | inline |
GenRenderbuffers(GLsizei n, GLuint *renderbuffers) | molecular::gfx::GlFunctionsGles2Native | inline |
GenTextures(GLsizei n, GLuint *textures) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | molecular::gfx::GlFunctionsGles2Native | inline |
GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | molecular::gfx::GlFunctionsGles2Native | inline |
GetAttribLocation(GLuint program, const GLchar *name) | molecular::gfx::GlFunctionsGles2Native | inline |
GetIntegerv(GLenum pname, GLint *params) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
GetProgramiv(GLuint program, GLenum pname, GLint *params) | molecular::gfx::GlFunctionsGles2Native | inline |
GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | molecular::gfx::GlFunctionsGles2Native | inline |
GetShaderiv(GLuint shader, GLenum pname, GLint *params) | molecular::gfx::GlFunctionsGles2Native | inline |
GetString(GLenum name) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
GetUniformLocation(GLuint program, const GLchar *name) | molecular::gfx::GlFunctionsGles2Native | inline |
LinkProgram(GLuint program) | molecular::gfx::GlFunctionsGles2Native | inline |
ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | molecular::gfx::GlFunctionsGles2Native | inline |
ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) | molecular::gfx::GlFunctionsGles2Native | inline |
TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
TexParameteri(GLenum target, GLenum pname, GLint param) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |
TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform1fv(GLint location, GLsizei count, const GLfloat *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform1iv(GLint location, GLsizei count, const GLint *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform2fv(GLint location, GLsizei count, const GLfloat *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform2iv(GLint location, GLsizei count, const GLint *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform3fv(GLint location, GLsizei count, const GLfloat *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform3iv(GLint location, GLsizei count, const GLint *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform4fv(GLint location, GLsizei count, const GLfloat *value) | molecular::gfx::GlFunctionsGles2Native | inline |
Uniform4iv(GLint location, GLsizei count, const GLint *value) | molecular::gfx::GlFunctionsGles2Native | inline |
UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | molecular::gfx::GlFunctionsGles2Native | inline |
UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | molecular::gfx::GlFunctionsGles2Native | inline |
UseProgram(GLuint program) | molecular::gfx::GlFunctionsGles2Native | inline |
ValidateProgram(GLuint program) | molecular::gfx::GlFunctionsGles2Native | inline |
VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | molecular::gfx::GlFunctionsGles2Native | inline |
Viewport(GLint x, GLint y, GLsizei width, GLsizei height) | molecular::gfx::GlFunctionsGl10NativeNoGles2 | inline |