molecular
molecular::gfx::GlFunctionsGles2Native Member List

This is the complete list of members for molecular::gfx::GlFunctionsGles2Native, including all inherited members.

ActiveTexture(GLenum texture)molecular::gfx::GlFunctionsGles2Nativeinline
AttachShader(GLuint program, GLuint shader)molecular::gfx::GlFunctionsGles2Nativeinline
BindBuffer(GLenum target, GLuint buffer)molecular::gfx::GlFunctionsGles2Nativeinline
BindFramebuffer(GLenum target, GLuint framebuffer)molecular::gfx::GlFunctionsGles2Nativeinline
BindRenderbuffer(GLenum target, GLuint renderbuffer)molecular::gfx::GlFunctionsGles2Nativeinline
BindTexture(GLenum target, GLuint texture)molecular::gfx::GlFunctionsGles2Nativeinline
BufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)molecular::gfx::GlFunctionsGles2Nativeinline
CheckFramebufferStatus(GLenum target)molecular::gfx::GlFunctionsGles2Nativeinline
Clear(GLbitfield mask)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
CompileShader(GLuint shader)molecular::gfx::GlFunctionsGles2Nativeinline
CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)molecular::gfx::GlFunctionsGles2Nativeinline
CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)molecular::gfx::GlFunctionsGles2Nativeinline
CreateProgram()molecular::gfx::GlFunctionsGles2Nativeinline
CreateShader(GLenum type)molecular::gfx::GlFunctionsGles2Nativeinline
DeleteBuffers(GLsizei n, const GLuint *buffers)molecular::gfx::GlFunctionsGles2Nativeinline
DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)molecular::gfx::GlFunctionsGles2Nativeinline
DeleteProgram(GLuint program)molecular::gfx::GlFunctionsGles2Nativeinline
DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)molecular::gfx::GlFunctionsGles2Nativeinline
DeleteShader(GLuint shader)molecular::gfx::GlFunctionsGles2Nativeinline
DeleteTextures(GLsizei n, GLuint *textures)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
DetachShader(GLuint program, GLuint shader)molecular::gfx::GlFunctionsGles2Nativeinline
Disable(GLenum cap)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
DisableVertexAttribArray(GLuint index)molecular::gfx::GlFunctionsGles2Nativeinline
DrawArrays(GLenum mode, GLint first, GLsizei count)molecular::gfx::GlFunctionsGles2Nativeinline
DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)molecular::gfx::GlFunctionsGles2Nativeinline
Enable(GLenum cap)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
EnableVertexAttribArray(GLuint index)molecular::gfx::GlFunctionsGles2Nativeinline
FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)molecular::gfx::GlFunctionsGles2Nativeinline
FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)molecular::gfx::GlFunctionsGles2Nativeinline
GenBuffers(GLsizei n, GLuint *buffers)molecular::gfx::GlFunctionsGles2Nativeinline
GenerateMipmap(GLenum target)molecular::gfx::GlFunctionsGles2Nativeinline
GenFramebuffers(GLsizei n, GLuint *framebuffers)molecular::gfx::GlFunctionsGles2Nativeinline
GenRenderbuffers(GLsizei n, GLuint *renderbuffers)molecular::gfx::GlFunctionsGles2Nativeinline
GenTextures(GLsizei n, GLuint *textures)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)molecular::gfx::GlFunctionsGles2Nativeinline
GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)molecular::gfx::GlFunctionsGles2Nativeinline
GetAttribLocation(GLuint program, const GLchar *name)molecular::gfx::GlFunctionsGles2Nativeinline
GetIntegerv(GLenum pname, GLint *params)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
GetProgramiv(GLuint program, GLenum pname, GLint *params)molecular::gfx::GlFunctionsGles2Nativeinline
GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)molecular::gfx::GlFunctionsGles2Nativeinline
GetShaderiv(GLuint shader, GLenum pname, GLint *params)molecular::gfx::GlFunctionsGles2Nativeinline
GetString(GLenum name)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
GetUniformLocation(GLuint program, const GLchar *name)molecular::gfx::GlFunctionsGles2Nativeinline
LinkProgram(GLuint program)molecular::gfx::GlFunctionsGles2Nativeinline
ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)molecular::gfx::GlFunctionsGles2Nativeinline
ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)molecular::gfx::GlFunctionsGles2Nativeinline
TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
TexParameteri(GLenum target, GLenum pname, GLint param)molecular::gfx::GlFunctionsGl10NativeNoGles2inline
TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform1fv(GLint location, GLsizei count, const GLfloat *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform1iv(GLint location, GLsizei count, const GLint *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform2fv(GLint location, GLsizei count, const GLfloat *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform2iv(GLint location, GLsizei count, const GLint *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform3fv(GLint location, GLsizei count, const GLfloat *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform3iv(GLint location, GLsizei count, const GLint *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform4fv(GLint location, GLsizei count, const GLfloat *value)molecular::gfx::GlFunctionsGles2Nativeinline
Uniform4iv(GLint location, GLsizei count, const GLint *value)molecular::gfx::GlFunctionsGles2Nativeinline
UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)molecular::gfx::GlFunctionsGles2Nativeinline
UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)molecular::gfx::GlFunctionsGles2Nativeinline
UseProgram(GLuint program)molecular::gfx::GlFunctionsGles2Nativeinline
ValidateProgram(GLuint program)molecular::gfx::GlFunctionsGles2Nativeinline
VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)molecular::gfx::GlFunctionsGles2Nativeinline
Viewport(GLint x, GLint y, GLsizei width, GLsizei height)molecular::gfx::GlFunctionsGl10NativeNoGles2inline