molecular
molecular::gfx::GlFunctionsNative Member List

This is the complete list of members for molecular::gfx::GlFunctionsNative, including all inherited members.

BeginQuery(GLenum target, GLuint id)molecular::gfx::GlFunctionsNativeinline
BeginTransformFeedback(GLenum primitiveMode)molecular::gfx::GlFunctionsNativeinline
BindBufferBase(GLenum target, GLuint index, GLuint buffer)molecular::gfx::GlFunctionsNativeinline
BindFragDataLocation(GLuint program, GLuint color, const GLchar *name)molecular::gfx::GlFunctionsNativeinline
BindTransformFeedback(GLenum target, GLuint id)molecular::gfx::GlFunctionsNativeinline
BindVertexArray(GLuint array)molecular::gfx::GlFunctionsNativeinline
BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)molecular::gfx::GlFunctionsNativeinline
DeleteQueries(GLsizei n, const GLuint *ids)molecular::gfx::GlFunctionsNativeinline
DeleteTransformFeedbacks(GLsizei n, GLuint *arrays)molecular::gfx::GlFunctionsNativeinline
DeleteVertexArrays(GLsizei n, GLuint *arrays)molecular::gfx::GlFunctionsNativeinline
DrawBuffers(GLsizei n, const GLenum *bufs)molecular::gfx::GlFunctionsNativeinline
DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)molecular::gfx::GlFunctionsNativeinline
DrawTransformFeedback(GLenum mode, GLuint tf)molecular::gfx::GlFunctionsNativeinline
EndQuery(GLenum target)molecular::gfx::GlFunctionsNativeinline
EndTransformFeedback()molecular::gfx::GlFunctionsNativeinline
FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)molecular::gfx::GlFunctionsNativeinline
GenQueries(GLsizei n, GLuint *ids)molecular::gfx::GlFunctionsNativeinline
GenTransformFeedbacks(GLsizei n, GLuint *arrays)molecular::gfx::GlFunctionsNativeinline
GenVertexArrays(GLsizei n, GLuint *arrays)molecular::gfx::GlFunctionsNativeinline
GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)molecular::gfx::GlFunctionsNativeinline
GetBufferParameteri64v(GLenum target, GLenum value, GLint64 *data)molecular::gfx::GlFunctionsNativeinline
GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)molecular::gfx::GlFunctionsNativeinline
GetQueryiv(GLenum target, GLenum pname, GLint *params)molecular::gfx::GlFunctionsNativeinline
GetQueryObjectiv(GLuint id, GLenum pname, GLint *params)molecular::gfx::GlFunctionsNativeinline
GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)molecular::gfx::GlFunctionsNativeinline
GetStringi(GLenum name, GLuint index)molecular::gfx::GlFunctionsNativeinline
GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)molecular::gfx::GlFunctionsNativeinline
HasBindFragDataLocation() const molecular::gfx::GlFunctionsNativeinline
HasDrawTransformFeedback() const molecular::gfx::GlFunctionsNativeinline
HasPrimitiveRestartIndex() const molecular::gfx::GlFunctionsNativeinline
Init()molecular::gfx::GlFunctionsNativeinline
PauseTransformFeedback()molecular::gfx::GlFunctionsNativeinline
PrimitiveRestartIndex(GLuint index)molecular::gfx::GlFunctionsNativeinline
ReadBuffer(GLenum mode)molecular::gfx::GlFunctionsNativeinline
RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)molecular::gfx::GlFunctionsNativeinline
ResumeTransformFeedback()molecular::gfx::GlFunctionsNativeinline
TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)molecular::gfx::GlFunctionsNativeinline
TexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *data)molecular::gfx::GlFunctionsNativeinline
TransformFeedbackVaryings(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)molecular::gfx::GlFunctionsNativeinline
Uniform1ui(GLint location, GLuint v0)molecular::gfx::GlFunctionsNativeinline
Uniform1uiv(GLint location, GLsizei count, const GLuint *value)molecular::gfx::GlFunctionsNativeinline
Uniform2ui(GLint location, GLuint v0, GLuint v1)molecular::gfx::GlFunctionsNativeinline
Uniform2uiv(GLint location, GLsizei count, const GLuint *value)molecular::gfx::GlFunctionsNativeinline
Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)molecular::gfx::GlFunctionsNativeinline
Uniform3uiv(GLint location, GLsizei count, const GLuint *value)molecular::gfx::GlFunctionsNativeinline
Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)molecular::gfx::GlFunctionsNativeinline
Uniform4uiv(GLint location, GLsizei count, const GLuint *value)molecular::gfx::GlFunctionsNativeinline
UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)molecular::gfx::GlFunctionsNativeinline
VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)molecular::gfx::GlFunctionsNativeinline