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typedef int64_t | GLint64 |
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typedef char | GLchar |
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enum | {
NO_ERROR = 0,
NONE = 0,
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006,
QUADS = 0x0007,
LINES_ADJACENCY = 0x000A,
LINE_STRIP_ADJACENCY = 0x000B,
TRIANGLES_ADJACENCY = 0x000C,
TRIANGLE_STRIP_ADJACENCY = 0x000D,
PATCHES = 0x000E,
FRONT_LEFT = 0x0400,
FRONT_RIGHT = 0x0401,
BACK_LEFT = 0x0402,
BACK_RIGHT = 0x0403,
FRONT = 0x0404,
BACK = 0x0405,
LEFT = 0x0406,
RIGHT = 0x0407,
FRONT_AND_BACK = 0x0408,
INVALID_ENUM = 0x0500,
INVALID_VALUE = 0x0501,
INVALID_OPERATION = 0x0502,
OUT_OF_MEMORY = 0x0505,
POLYGON_MODE = 0x0B40,
POLYGON_SMOOTH = 0x0B41,
CULL_FACE = 0x0B44,
CULL_FACE_MODE = 0x0B45,
FRONT_FACE = 0x0B46,
DEPTH_RANGE = 0x0B70,
DEPTH_TEST = 0x0B71,
DEPTH_WRITEMASK = 0x0B72,
DEPTH_CLEAR_VALUE = 0x0B73,
DEPTH_FUNC = 0x0B74,
TEXTURE_WIDTH = 0x1000,
TEXTURE_HEIGHT = 0x1001,
TEXTURE_INTERNAL_FORMAT = 0x1003,
TEXTURE_BORDER_COLOR = 0x1004,
BYTE = 0x1400,
UNSIGNED_BYTE = 0x1401,
SHORT = 0x1402,
UNSIGNED_SHORT = 0x1403,
INT = 0x1404,
UNSIGNED_INT = 0x1405,
FLOAT = 0x1406,
HALF_FLOAT = 0x140B,
FIXED = 0x140C,
DEPTH_COMPONENT = 0x1902,
RED = 0x1903,
GREEN = 0x1904,
BLUE = 0x1905,
ALPHA = 0x1906,
RGB = 0x1907,
RGBA = 0x1908,
VENDOR = 0x1F00,
RENDERER = 0x1F01,
VERSION = 0x1F02,
EXTENSIONS = 0x1F03,
NEAREST = 0x2600,
LINEAR = 0x2601,
NEAREST_MIPMAP_NEAREST = 0x2700,
LINEAR_MIPMAP_NEAREST = 0x2701,
NEAREST_MIPMAP_LINEAR = 0x2702,
LINEAR_MIPMAP_LINEAR = 0x2703,
TEXTURE_MAG_FILTER = 0x2800,
TEXTURE_MIN_FILTER = 0x2801,
TEXTURE_WRAP_S = 0x2802,
TEXTURE_WRAP_T = 0x2803,
BLEND_EQUATION_RGB = 0x8009,
UNSIGNED_BYTE_3_3_2 = 0x8032,
UNSIGNED_SHORT_4_4_4_4 = 0x8033,
UNSIGNED_SHORT_5_5_5_1 = 0x8034,
UNSIGNED_INT_8_8_8_8 = 0x8035,
UNSIGNED_INT_10_10_10_2 = 0x8036,
RGB4 = 0x804F,
RGB5 = 0x8050,
RGB8 = 0x8051,
RGB10 = 0x8052,
RGB12 = 0x8053,
RGB16 = 0x8054,
RGBA2 = 0x8055,
RGBA4 = 0x8056,
RGB5_A1 = 0x8057,
RGBA8 = 0x8058,
RGB10_A2 = 0x8059,
RGBA12 = 0x805A,
RGBA16 = 0x805B,
TEXTURE_3D = 0x806F,
TEXTURE_WRAP_R = 0x8072,
MAX_3D_TEXTURE_SIZE = 0x8073,
MULTISAMPLE = 0x809D,
BGR = 0x80E0,
BGRA = 0x80E1,
CLAMP_TO_BORDER = 0x812D,
CLAMP_TO_EDGE = 0x812F,
TEXTURE_MIN_LOD = 0x813A,
TEXTURE_MAX_LOD = 0x813B,
TEXTURE_BASE_LEVEL = 0x813C,
TEXTURE_MAX_LEVEL = 0x813D,
DEPTH_COMPONENT16 = 0x81A5,
DEPTH_COMPONENT24 = 0x81A6,
DEPTH_COMPONENT32 = 0x81A7,
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
FRAMEBUFFER_DEFAULT = 0x8218,
FRAMEBUFFER_UNDEFINED = 0x8219,
DEPTH_STENCIL_ATTACHMENT = 0x821A,
NUM_EXTENSIONS = 0x821D,
RG = 0x8227,
RG_INTEGER = 0x8228,
R8 = 0x8229,
RG8 = 0x822B,
R16F = 0x822D,
R32F = 0x822E,
RG16F = 0x822F,
RG32F = 0x8230,
R8I = 0x8231,
R8UI = 0x8232,
R16I = 0x8233,
R16UI = 0x8234,
R32I = 0x8235,
R32UI = 0x8236,
RG8I = 0x8237,
RG8UI = 0x8238,
RG16I = 0x8239,
RG16UI = 0x823A,
RG32I = 0x823B,
RG32UI = 0x823C,
COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1,
COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2,
COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3,
TEXTURE0 = 0x84C0,
COMPRESSED_RGB = 0x84ED,
COMPRESSED_RGBA = 0x84EE,
TEXTURE_COMPRESSION_HINT = 0x84EF,
MAX_TEXTURE_LOD_BIAS = 0x84FD,
TEXTURE_LOD_BIAS = 0x8501,
PROGRAM_POINT_SIZE = 0x8642,
NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
COMPRESSED_TEXTURE_FORMATS = 0x86A3,
ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE,
_3DC_X_AMD = 0x87F9,
_3DC_XY_AMD = 0x87FA,
RGBA32F = 0x8814,
RGB32F = 0x8815,
RGBA16F = 0x881A,
RGB16F = 0x881B,
TEXTURE_COMPARE_MODE = 0x884C,
TEXTURE_COMPARE_FUNC = 0x884D,
COMPARE_REF_TO_TEXTURE = 0x884E,
QUERY_RESULT = 0x8866,
ARRAY_BUFFER = 0x8892,
ELEMENT_ARRAY_BUFFER = 0x8893,
ARRAY_BUFFER_BINDING = 0x8894,
ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
STREAM_DRAW = 0x88E0,
STREAM_READ = 0x88E1,
STREAM_COPY = 0x88E2,
STATIC_DRAW = 0x88E4,
STATIC_READ = 0x88E5,
STATIC_COPY = 0x88E6,
DYNAMIC_DRAW = 0x88E8,
DYNAMIC_READ = 0x88E9,
DYNAMIC_COPY = 0x88EA,
UNIFORM_BUFFER = 0x8A11,
UNIFORM_BUFFER_BINDING = 0x8A28,
UNIFORM_BUFFER_START = 0x8A29,
UNIFORM_BUFFER_SIZE = 0x8A2A,
MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
ACTIVE_UNIFORM_BLOCKS = 0x8A36,
UNIFORM_TYPE = 0x8A37,
UNIFORM_SIZE = 0x8A38,
UNIFORM_NAME_LENGTH = 0x8A39,
UNIFORM_BLOCK_INDEX = 0x8A3A,
UNIFORM_OFFSET = 0x8A3B,
UNIFORM_ARRAY_STRIDE = 0x8A3C,
UNIFORM_MATRIX_STRIDE = 0x8A3D,
UNIFORM_IS_ROW_MAJOR = 0x8A3E,
UNIFORM_BLOCK_BINDING = 0x8A3F,
UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
FRAGMENT_SHADER = 0x8B30,
VERTEX_SHADER = 0x8B31,
FLOAT_VEC2 = 0x8B50,
FLOAT_VEC3 = 0x8B51,
FLOAT_VEC4 = 0x8B52,
INT_VEC2 = 0x8B53,
INT_VEC3 = 0x8B54,
INT_VEC4 = 0x8B55,
BOOL = 0x8B56,
BOOL_VEC2 = 0x8B57,
BOOL_VEC3 = 0x8B58,
BOOL_VEC4 = 0x8B59,
FLOAT_MAT2 = 0x8B5A,
FLOAT_MAT3 = 0x8B5B,
FLOAT_MAT4 = 0x8B5C,
SAMPLER_1D = 0x8B5D,
SAMPLER_2D = 0x8B5E,
SAMPLER_3D = 0x8B5F,
SAMPLER_CUBE = 0x8B60,
SAMPLER_1D_SHADOW = 0x8B61,
SAMPLER_2D_SHADOW = 0x8B62,
SAMPLER_2D_RECT = 0x8B63,
SAMPLER_2D_RECT_SHADOW = 0x8B64,
DELETE_STATUS = 0x8B80,
COMPILE_STATUS = 0x8B81,
LINK_STATUS = 0x8B82,
VALIDATE_STATUS = 0x8B83,
ATTACHED_SHADERS = 0x8B85,
ACTIVE_UNIFORMS = 0x8B86,
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
ACTIVE_ATTRIBUTES = 0x8B89,
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
SHADING_LANGUAGE_VERSION = 0x8B8C,
CURRENT_PROGRAM = 0x8B8D,
PALETTE4_RGB8_OES = 0x8B90,
PALETTE4_RGBA8_OES = 0x8B91,
PALETTE4_R5_G6_B5_OES = 0x8B92,
PALETTE4_RGBA4_OES = 0x8B93,
PALETTE4_RGB5_A1_OES = 0x8B94,
PALETTE8_RGB8_OES = 0x8B95,
PALETTE8_RGBA8_OES = 0x8B96,
PALETTE8_R5_G6_B5_OES = 0x8B97,
PALETTE8_RGBA4_OES = 0x8B98,
PALETTE8_RGB5_A1_OES = 0x8B99,
SRGB = 0x8C40,
SRGB8 = 0x8C41,
SRGB_ALPHA = 0x8C42,
SRGB8_ALPHA8 = 0x8C43,
COMPRESSED_SRGB = 0x8C48,
COMPRESSED_SRGB_ALPHA = 0x8C49,
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F,
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
RASTERIZER_DISCARD = 0x8C89,
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
INTERLEAVED_ATTRIBS = 0x8C8C,
SEPARATE_ATTRIBS = 0x8C8D,
TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
ATC_RGB_AMD = 0x8C92,
ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93,
FRAMEBUFFER_BINDING = 0x8CA6,
DRAW_FRAMEBUFFER_BINDING = FRAMEBUFFER_BINDING,
RENDERBUFFER_BINDING = 0x8CA7,
READ_FRAMEBUFFER = 0x8CA8,
DRAW_FRAMEBUFFER = 0x8CA9,
READ_FRAMEBUFFER_BINDING = 0x8CAA,
RENDERBUFFER_SAMPLES = 0x8CAB,
DEPTH_COMPONENT32F = 0x8CAC,
FRAMEBUFFER_COMPLETE = 0x8CD5,
FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
MAX_COLOR_ATTACHMENTS = 0x8CDF,
COLOR_ATTACHMENT0 = 0x8CE0,
DEPTH_ATTACHMENT = 0x8D00,
STENCIL_ATTACHMENT = 0x8D20,
FRAMEBUFFER = 0x8D40,
RENDERBUFFER = 0x8D41,
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
ETC1_RGB8_OES = 0x8D64,
RGBA32UI = 0x8D70,
RGB32UI = 0x8D71,
RGBA16UI = 0x8D76,
RGB16UI = 0x8D77,
RGBA8UI = 0x8D7C,
RGB8UI = 0x8D7D,
RGBA32I = 0x8D82,
RGB32I = 0x8D83,
RGBA16I = 0x8D88,
RGB16I = 0x8D89,
RGBA8I = 0x8D8E,
RGB8I = 0x8D8F,
RED_INTEGER = 0x8D94,
RGB_INTEGER = 0x8D98,
RGBA_INTEGER = 0x8D99,
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
FRAMEBUFFER_SRGB = 0x8DB9,
SAMPLER_1D_ARRAY = 0x8DC0,
SAMPLER_2D_ARRAY = 0x8DC1,
SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
SAMPLER_CUBE_SHADOW = 0x8DC5,
UNSIGNED_INT_VEC2 = 0x8DC6,
UNSIGNED_INT_VEC3 = 0x8DC7,
UNSIGNED_INT_VEC4 = 0x8DC8,
INT_SAMPLER_1D = 0x8DC9,
INT_SAMPLER_2D = 0x8DCA,
INT_SAMPLER_3D = 0x8DCB,
INT_SAMPLER_CUBE = 0x8DCC,
INT_SAMPLER_1D_ARRAY = 0x8DCE,
INT_SAMPLER_2D_ARRAY = 0x8DCF,
UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
GEOMETRY_SHADER = 0x8DD9,
TRANSFORM_FEEDBACK = 0x8E22,
TRANSFORM_FEEDBACK_PAUSED = 0x8E23,
TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23,
TRANSFORM_FEEDBACK_ACTIVE = 0x8E24,
TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24,
TRANSFORM_FEEDBACK_BINDING = 0x8E25,
R8_SNORM = 0x8F94,
RG8_SNORM = 0x8F95,
RGB8_SNORM = 0x8F96,
RGBA8_SNORM = 0x8F97,
SIGNED_NORMALIZED = 0x8F9C,
PRIMITIVE_RESTART = 0x8F9D,
PRIMITIVE_RESTART_INDEX = 0x8F9E,
TEXTURE_2D_MULTISAMPLE = 0x9100,
PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101,
TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103,
TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
TEXTURE_SAMPLES = 0x9106,
TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
SAMPLER_2D_MULTISAMPLE = 0x9108,
INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D,
MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
MAX_INTEGER_SAMPLES = 0x9110,
COMPRESSED_R11_EAC = 0x9270,
COMPRESSED_SIGNED_R11_EAC = 0x9271,
COMPRESSED_RG11_EAC = 0x9272,
COMPRESSED_SIGNED_RG11_EAC = 0x9273,
COMPRESSED_RGB8_ETC2 = 0x9274,
COMPRESSED_SRGB8_ETC2 = 0x9275,
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0,
COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1,
COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2,
COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3,
COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4,
COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5,
COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6,
COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7,
COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8,
COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9,
COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA,
COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB,
COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC,
COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD,
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1,
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3,
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6,
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA,
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC,
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
} |
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void | Init () |
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void | BeginQuery (GLenum target, GLuint id) |
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void | BeginTransformFeedback (GLenum primitiveMode) |
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void | BindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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void | BindFragDataLocation (GLuint program, GLuint color, const GLchar *name) |
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void | BindTransformFeedback (GLenum target, GLuint id) |
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void | BindVertexArray (GLuint array) |
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void | BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | DeleteQueries (GLsizei n, const GLuint *ids) |
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void | DeleteTransformFeedbacks (GLsizei n, GLuint *arrays) |
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void | DeleteVertexArrays (GLsizei n, GLuint *arrays) |
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void | DrawBuffers (GLsizei n, const GLenum *bufs) |
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void | DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
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void | EndQuery (GLenum target) |
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void | EndTransformFeedback () |
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void | FramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) |
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void | GenQueries (GLsizei n, GLuint *ids) |
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void | GenTransformFeedbacks (GLsizei n, GLuint *bufs) |
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void | GenVertexArrays (GLsizei n, GLuint *arrays) |
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void | GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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void | GetBufferParameteri64v (GLenum target, GLenum value, GLint64 *data) |
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void | GetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
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void | GetQueryiv (GLenum target, GLenum pname, GLint *params) |
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void | GetQueryObjectiv (GLuint id, GLenum pname, GLint *params) |
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void | GetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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const GLubyte * | GetStringi (GLenum name, GLuint index) |
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void | GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name) |
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void | PauseTransformFeedback () |
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void | ReadBuffer (GLenum mode) |
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void | RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void | ResumeTransformFeedback () |
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void | TexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | TexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *data) |
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void | TransformFeedbackVaryings (GLuint program, GLsizei count, const char **varyings, GLenum bufferMode) |
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void | Uniform1ui (GLint location, GLuint v0) |
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void | Uniform2ui (GLint location, GLuint v0, GLuint v1) |
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void | Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void | Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | Uniform1uiv (GLint location, GLsizei count, const GLuint *value) |
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void | Uniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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void | Uniform3uiv (GLint location, GLsizei count, const GLuint *value) |
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void | Uniform4uiv (GLint location, GLsizei count, const GLuint *value) |
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void | UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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void | VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
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void | DrawTransformFeedback (GLenum mode, GLuint tf) |
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void | PrimitiveRestartIndex (GLuint index) |
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bool | HasBindFragDataLocation () |
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bool | HasDrawTransformFeedback () |
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bool | HasPrimitiveRestartIndex () |
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void | ActiveTexture (GLenum texture) |
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void | AttachShader (GLuint program, GLuint shader) |
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void | BindBuffer (GLenum target, GLuint buffer) |
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void | BindFramebuffer (GLenum target, GLuint framebuffer) |
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void | BindRenderbuffer (GLenum target, GLuint renderbuffer) |
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void | BindTexture (GLenum target, GLuint texture) |
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GLenum | CheckFramebufferStatus (GLenum target) |
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void | CompileShader (GLuint shader) |
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void | BufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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void | CompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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GLuint | CreateProgram () |
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GLuint | CreateShader (GLenum type) |
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void | CompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
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void | DeleteBuffers (GLsizei n, const GLuint *buffers) |
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void | DeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void | DeleteProgram (GLuint program) |
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void | DeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void | DeleteShader (GLuint shader) |
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void | DetachShader (GLuint program, GLuint shader) |
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void | DisableVertexAttribArray (GLuint index) |
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void | DrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | DrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | EnableVertexAttribArray (GLuint index) |
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void | FramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | FramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | GenBuffers (GLsizei n, GLuint *buffers) |
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void | GenerateMipmap (GLenum target) |
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void | GenFramebuffers (GLsizei n, GLuint *framebuffers) |
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void | GenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | GetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | GetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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GLint | GetAttribLocation (GLuint program, const GLchar *name) |
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void | GetProgramiv (GLuint program, GLenum pname, GLint *params) |
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void | GetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | GetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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GLint | GetUniformLocation (GLuint program, const GLchar *name) |
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void | LinkProgram (GLuint program) |
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void | RenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
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void | ShaderSource (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
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void | TexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | Uniform1fv (GLint location, GLsizei count, const GLfloat *value) |
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void | Uniform2fv (GLint location, GLsizei count, const GLfloat *value) |
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void | Uniform3fv (GLint location, GLsizei count, const GLfloat *value) |
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void | Uniform4fv (GLint location, GLsizei count, const GLfloat *value) |
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void | Uniform1iv (GLint location, GLsizei count, const GLint *value) |
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void | Uniform2iv (GLint location, GLsizei count, const GLint *value) |
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void | Uniform3iv (GLint location, GLsizei count, const GLint *value) |
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void | Uniform4iv (GLint location, GLsizei count, const GLint *value) |
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void | UniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | UniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | UseProgram (GLuint program) |
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void | VertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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void | ValidateProgram (GLuint program) |
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void | Clear (GLbitfield mask) |
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void | ClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | DeleteTextures (GLsizei n, GLuint *textures) |
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void | Disable (GLenum cap) |
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void | Enable (GLenum cap) |
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void | GenTextures (GLsizei n, GLuint *textures) |
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void | GetIntegerv (GLenum pname, GLint *params) |
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const GLubyte * | GetString (GLenum name) |
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void | ReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | TexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | TexParameteri (GLenum target, GLenum pname, GLint param) |
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void | Viewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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using | BeginQueryType = void(GL_APIENTRY *)(GLenum target, GLuint id) |
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using | BeginTransformFeedbackType = void(GL_APIENTRY *)(GLenum primitiveMode) |
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using | BindBufferBaseType = void(GL_APIENTRY *)(GLenum, GLuint, GLuint) |
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using | BindFragDataLocationType = void(GL_APIENTRY *)(GLuint, GLuint, const GLchar *) |
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using | BindTransformFeedbackType = void(GL_APIENTRY *)(GLenum, GLuint) |
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using | BindVertexArrayType = void(GL_APIENTRY *)(GLuint array) |
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using | BlitFramebufferType = void(GL_APIENTRY *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) |
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using | DeleteQueriesType = void(GL_APIENTRY *)(GLsizei, const GLuint *) |
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using | DeleteTransformFeedbacksType = void(GL_APIENTRY *)(GLsizei n, GLuint *arrays) |
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using | DeleteVertexArraysType = void(GL_APIENTRY *)(GLsizei n, GLuint *arrays) |
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using | DrawBuffersType = void(GL_APIENTRY *)(GLsizei n, const GLenum *bufs) |
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using | DrawRangeElementsType = void(GL_APIENTRY *)(GLenum, GLuint start, GLuint, GLsizei, GLenum, const GLvoid *) |
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using | EndQueryType = void(GL_APIENTRY *)(GLenum target) |
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using | EndTransformFeedbackType = void(GL_APIENTRY *)(void) |
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using | FramebufferTexture3DType = void(GL_APIENTRY *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) |
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using | GenQueriesType = void(GL_APIENTRY *)(GLsizei, GLuint *) |
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using | GenTransformFeedbacksType = void(GL_APIENTRY *)(GLsizei n, GLuint *arrays) |
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using | GenVertexArraysType = void(GL_APIENTRY *)(GLsizei n, GLuint *arrays) |
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using | GetActiveUniformsivType = void(GL_APIENTRY *)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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using | GetBufferParameteri64vType = void(GL_APIENTRY *)(GLenum, GLenum, GLint64 *) |
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using | GetFramebufferAttachmentParameterivType = void(GL_APIENTRY *)(GLenum, GLenum, GLenum, GLint *) |
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using | GetQueryivType = void(GL_APIENTRY *)(GLenum, GLenum, GLint *) |
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typedef GLenum | pname |
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typedef GLenum | pname |
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typedef GLenum GLint * | params |
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typedef GLenum GLuint * | params |
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typedef const GLubyte *(GL_APIENTRY * | GetStringiType) (GLenum name, GLuint index) |
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typedef void(GL_APIENTRY * | GetTransformFeedbackVaryingType) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name) |
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using | RenderbufferStorageMultisampleType = void(GL_APIENTRY *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) |
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using | TexImage2DMultisampleType = void(GL_APIENTRY *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) |
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typedef const GLvoid *typedef | void(GL_APIENTRY *TexStorage2DType) (GLenum |
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typedef const GLvoid *typedef | GLsizei |
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typedef const GLvoid *typedef | GLsizei |
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typedef const GLvoid *typedef | GLsizei |
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typedef const GLvoid *typedef | GLenum |
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typedef GLsizei | count |
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typedef GLsizei | count |
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typedef GLsizei const char ** | varyings |
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typedef GLsizei const char GLenum | bufferMode |
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typedef GLint | size |
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typedef GLint GLenum | type |
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typedef GLint GLenum GLsizei | stride |
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typedef GLint GLenum GLsizei const void * | pointer |
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typedef GLsizei const GLuint * | value |
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using | PrimitiveRestartIndexType = void(GL_APIENTRY *)(GLuint) |
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typedef | void (GL_APIENTRY *GetQueryObjectivType)(GLuint id |
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typedef | void (GL_APIENTRY *GetQueryObjectuivType)(GLuint id |
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typedef | void (GL_APIENTRY *PauseTransformFeedbackType)(void) |
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typedef | void (GL_APIENTRY *ReadBufferType)(GLenum mode) |
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typedef | void (GL_APIENTRY *ResumeTransformFeedbackType)(void) |
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typedef | void (GL_APIENTRY *TexImage3DType)(GLenum |
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typedef | void (GL_APIENTRY *TexStorage3DType)(GLenum |
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typedef | void (GL_APIENTRY *TransformFeedbackVaryingsType)(GLuint program |
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typedef | void (GL_APIENTRY *Unform1uiType)(GLint |
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typedef | void (GL_APIENTRY *Unform2uiType)(GLint |
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typedef | void (GL_APIENTRY *Unform3uiType)(GLint |
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typedef | void (GL_APIENTRY *Unform4uiType)(GLint |
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typedef | void (GL_APIENTRY *UniformBlockBindingType)(GLuint |
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typedef | void (GL_APIENTRY *VertexAttribIPointerType)(GLuint index |
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typedef | void (GL_APIENTRY *UniformXuivType)(GLint location |
| Function pointer type to glUniform1uiv through glUniform4uiv. More...
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typedef | void (GL_APIENTRY *DrawTransformFeedbackType)(GLenum |
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typedef | GLsizei |
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typedef | GLenum |
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typedef | GLint |
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typedef | GLuint |
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BeginQueryType | mBeginQuery |
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BeginTransformFeedbackType | mBeginTransformFeedback |
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BindBufferBaseType | mBindBufferBase |
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BindFragDataLocationType | mBindFragDataLocation |
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BindTransformFeedbackType | mBindTransformFeedback |
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BindVertexArrayType | mBindVertexArray |
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BlitFramebufferType | mBlitFramebuffer |
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DeleteQueriesType | mDeleteQueries |
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DeleteTransformFeedbacksType | mDeleteTransformFeedbacks |
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DeleteVertexArraysType | mDeleteVertexArrays |
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DrawBuffersType | mDrawBuffers |
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DrawRangeElementsType | mDrawRangeElements |
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EndQueryType | mEndQuery |
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EndTransformFeedbackType | mEndTransformFeedback |
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FramebufferTexture3DType | mFramebufferTexture3D |
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GenQueriesType | mGenQueries |
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GenTransformFeedbacksType | mGenTransformFeedbacks |
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GenVertexArraysType | mGenVertexArrays |
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GetActiveUniformsivType | mGetActiveUniformsiv |
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GetBufferParameteri64vType | mGetBufferParameteri64v |
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GetFramebufferAttachmentParameterivType | mGetFramebufferAttachmentParameteriv |
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GetQueryivType | mGetQueryiv |
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GetQueryObjectivType | mGetQueryObjectiv |
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GetQueryObjectuivType | mGetQueryObjectuiv |
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GetStringiType | mGetStringi |
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GetTransformFeedbackVaryingType | mGetTransformFeedbackVarying |
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PauseTransformFeedbackType | mPauseTransformFeedback |
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ReadBufferType | mReadBuffer |
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RenderbufferStorageMultisampleType | mRenderbufferStorageMultisample |
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ResumeTransformFeedbackType | mResumeTransformFeedback |
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TexImage2DMultisampleType | mTexImage2DMultisample |
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TexImage3DType | mTexImage3D |
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TexStorage2DType | mTexStorage2D |
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TexStorage3DType | mTexStorage3D |
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TransformFeedbackVaryingsType | mTransformFeedbackVaryings |
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Unform1uiType | mUniform1ui |
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Unform2uiType | mUniform2ui |
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Unform3uiType | mUniform3ui |
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Unform4uiType | mUniform4ui |
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UniformXuivType | mUniform1uiv |
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UniformXuivType | mUniform2uiv |
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UniformXuivType | mUniform3uiv |
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UniformXuivType | mUniform4uiv |
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UniformBlockBindingType | mUniformBlockBinding |
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VertexAttribIPointerType | mVertexAttribIPointer |
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DrawTransformFeedbackType | mDrawTransformFeedback |
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PrimitiveRestartIndexType | mPrimitiveRestartIndex |
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