Implementation of subsurface scattering as presented in GPU Gems 3.
More...
#include <HumanSkin.h>
Implementation of subsurface scattering as presented in GPU Gems 3.
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch14.html
template<class TRenderManager >
molecular::gfx::HumanSkin::HumanSkin |
( |
TRenderManager & |
manager, |
|
|
unsigned int |
dimensions = 1024 |
|
) |
| |
void molecular::gfx::HumanSkin::Execute |
( |
| ) |
|
|
virtual |
void molecular::gfx::HumanSkin::SetStretchTexture |
( |
const Hash |
file | ) |
|
|
inline |
The documentation for this class was generated from the following files:
- /home/travis/build/cmdrf/molecular/molecular-gfx/molecular/gfx/functions/HumanSkin.h
- /home/travis/build/cmdrf/molecular/molecular-gfx/molecular/gfx/functions/HumanSkin.cpp