molecular
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Provides a context for the Renderer to draw to. More...
#include <RenderContext.h>
Public Member Functions | |
virtual | ~RenderContext ()=default |
virtual int | GetNumEyes () |
virtual util::IntVector4 | GetViewport (int eye)=0 |
virtual intptr_t | GetRenderTarget (int eye) |
virtual util::Matrix4 | GetHeadToEyeTransform (int eye) |
virtual bool | HasProjectionMatrix (int eye) |
virtual util::Matrix4 | GetProjectionMatrix (int) |
Provides a context for the Renderer to draw to.
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virtualdefault |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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pure virtual |
Implemented in molecular::gfx::GlfwContext.
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inlinevirtual |