molecular
Public Member Functions | List of all members
molecular::gfx::Skeleton Class Reference

Set character animation uniforms. More...

#include <Skeleton.h>

Inheritance diagram for molecular::gfx::Skeleton:
molecular::gfx::SingleCalleeRenderFunction molecular::gfx::RenderFunction

Public Member Functions

template<class TRenderManager >
 Skeleton (TRenderManager &manager)
 
void Execute () override
 
util::AxisAlignedBox GetBounds () const override
 
void SetJoints (const Matrix4 joints[CharacterAnimation::kBoneCount])
 
void SetBindPose (const Matrix4 inverseBindPoseMatrices[CharacterAnimation::kBoneCount])
 
- Public Member Functions inherited from molecular::gfx::SingleCalleeRenderFunction
template<class TRenderManager >
 SingleCalleeRenderFunction (TRenderManager &manager)
 
 SingleCalleeRenderFunction (Scoping &scoping, RenderCmdSink &renderer)
 
util::AxisAlignedBox GetBounds () const override
 
bool BoundsChangedSince (int framecounter) const override
 
void SetCallee (RenderFunction *callee)
 
- Public Member Functions inherited from molecular::gfx::RenderFunction
template<class TRenderManager >
 RenderFunction (TRenderManager &manager)
 
 RenderFunction (Scoping &scoping, RenderCmdSink &renderer)
 
virtual ~RenderFunction ()
 
virtual void Set (Hash, bool)
 Set bool property with given name. More...
 

Additional Inherited Members

- Protected Member Functions inherited from molecular::gfx::RenderFunction
template<class T >
const T * GetVariable (Hash key)
 Convenience shortcut to a variable pointer from the dynamic scope. More...
 
- Protected Attributes inherited from molecular::gfx::SingleCalleeRenderFunction
RenderFunctionmCallee = nullptr
 
- Protected Attributes inherited from molecular::gfx::RenderFunction
ScopingmScoping
 
RenderCmdSinkmRenderer
 

Detailed Description

Set character animation uniforms.

Constructor & Destructor Documentation

template<class TRenderManager >
molecular::gfx::Skeleton::Skeleton ( TRenderManager &  manager)

Member Function Documentation

void molecular::gfx::Skeleton::Execute ( )
overridevirtual
util::AxisAlignedBox molecular::gfx::Skeleton::GetBounds ( ) const
inlineoverridevirtual
void molecular::gfx::Skeleton::SetBindPose ( const Matrix4  inverseBindPoseMatrices[CharacterAnimation::kBoneCount])
void molecular::gfx::Skeleton::SetJoints ( const Matrix4  joints[CharacterAnimation::kBoneCount])

The documentation for this class was generated from the following files: