#include <AssetManager.h>
template<class T, int lodLevels, bool mipmapStyle, class Location = std::string>
Current loading state.
Enumerator |
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kLoading |
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kLoaded |
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kNotLoaded |
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kFailed |
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template<class T, int lodLevels, bool mipmapStyle, class Location = std::string>
Get the underlying object.
Does not initiate loading. Used by Loader classes.
template<class T, int lodLevels, bool mipmapStyle, class Location = std::string>
template<class T, int lodLevels, bool mipmapStyle, class Location = std::string>
template<class T , int lodLevels, bool mipmapStyle, class Location >
Initiate loading if necessary and return underlying object.
Using specific texture LOD levels is not supported on GLES.
template<class T, int lodLevels, bool mipmapStyle, class Location = std::string>
The documentation for this class was generated from the following file:
- /home/travis/build/cmdrf/molecular/molecular-gfx/molecular/gfx/AssetManager.h