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Interface to an asset loader. More...
#include <AssetManager.h>
Public Member Functions | |
virtual T | Create ()=0 |
virtual void | Destroy (T &asset)=0 |
virtual void | StartLoad (Asset &asset, unsigned int minLevel, unsigned int maxLevel)=0 |
virtual void | Unload (T &asset, unsigned int minLevel, unsigned int maxLevel)=0 |
Static Protected Attributes | |
static const unsigned int | kLodLevels = lodLevels |
Interface to an asset loader.
This has to be implemented for each new AssetManager class.
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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staticprotected |