File structure for storing inverse bind pose matrices.
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#include <CharacterAnimation.h>
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static constexpr uint32_t | kMagic = 0x80b1b0f1 |
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static constexpr uint32_t | kVersion = 1 |
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File structure for storing inverse bind pose matrices.
Matrix4 molecular::util::CharacterAnimation::BindPoseFile::inverseBindPoseMatrices[kBoneCount] |
constexpr uint32_t molecular::util::CharacterAnimation::BindPoseFile::kMagic = 0x80b1b0f1 |
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constexpr uint32_t molecular::util::CharacterAnimation::BindPoseFile::kVersion = 1 |
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uint32_t molecular::util::CharacterAnimation::BindPoseFile::magic |
uint32_t molecular::util::CharacterAnimation::BindPoseFile::version |
The documentation for this struct was generated from the following file: